Tuesday, April 16, 2019

Software Development Essay Example for Free

Software training EssayThe program template represents a complete working Java program, with one or much key lines of code replaced with comments. Read the problem description and examine the sample widening therefore lease the template code. Using the problem-solving tips as a guide, replace the /* */ comments with Java code. Compile and execute the program. Compare your output with the sample output provided. Then answer the follow-up questions. The source code for the template is available at the course website (sclass).Problem DescriptionWrite an application that plays guess the effect as follows Your application chooses the number to be guessed by selecting an integer at random in the range 11000. The application then displays the following in a labelI have a number between 1 and 1000. Can you guess my number? Please enter your first guess.A JTextField should be used to excitant the guess. As each guess is input, the background color should change to either red or bl ue. vehement indicates that the drug user is getting warmer, and blue indicates that the user is getting colder. A JLabel should display either Too racy or Too Low to help the user zero in on the correct answer. When the user gets the correct answer, Correct should be displayed, and the JTextField used for input should be changed to be uneditable. A JButton should be provided to capture the user to play the game again. When the JButton is clicked, a new random number should be generated and the input JTextField changed to be editable.Sample OutputProblem-Solving Tips1. Use methods from the JTextField class to manipulate all JTextField components. For instance, method setText will set the schoolbook of the text field, and method setEditable will set whether the text field can be edited or not. 2. Method setBackground from class JFrame sets the background color of the JFrame. 3. Use method nextInt from class Random to generate a random number from 1 to 1000. You will need to scal e the range of values produced by random by 1000 and shift the range by 1. 4. Use variables lastDistance and currentDistance to determine the distance of the guess from the essential number. If this distance gets larger between guesses, set the background color of the JFrame to blue. If this distance gets smaller or corset the same, set the background color to red. 5. If you have any questions as you proceed, ask your lab instructor for assistance. inspection Questions and Activities1. Modify the previous program to keep track of how many guesses the user has made, and display that number in another JLabel in the JFrame.2. Now modify the previous program so that there is another JLabel in the JFrame that contains the number to be guessed, but does not become visible, until the user guesses the right number. In other run-in the JLabel is always there, the user just cant see it until the correct number is guessed.Submission kick downstairs 3 files of the 3 version of GuessGameFrame GuessGameFrame1, GuessGameFrame, and GuessGameFrame3.java via the slcass.

No comments:

Post a Comment